/*
 * Copyright (c) 2008 Sergey Rudchenko <sergey.rudchenko@gmail.com>
 * All rights reserved.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
 */

#ifndef __SCENE_H__
#define __SCENE_H__

#include <SDL.h>

struct scene;
struct game;

typedef int  (*scene_update_proc)(struct scene*, struct game*, Uint32 dticks);
typedef void (*scene_free_data_proc)(void*);

struct scene
{
    scene_update_proc update;
    scene_free_data_proc free_data;

    void* _data;
};

void free_scene(struct scene* obj);

#endif

